This work is base on concepts art from Vorrarit Bang Pornkerd 

For this project I start with Zbrush for create shape and form then add more detail
After finish model in zbrush, i take it to maya for re-topology and Create UV
For this character total polycount is 13772 tris.
For texture part i use xnormals for baking normals map and AO then take to substance painter for paint texture 
After finish all process i use marmoset for lighting and render
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