I recieved a rough concept design from the client and my responsibility is to add more details, topology modeling and texturing for this character. 

I used Zbrush for sculpting to add more detail and adjust the shapes then transferred to maya for retopology and UV with all 50 UDIM Maps.
After that I go to substance painter to create all of the textures.

This project was a challenging project with a timescale of 4 weeks for all modeling and texturing process.
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